![]() ![]() During the presentation they also showed an array of ship customization options, which includes vibrant colors, decals, and patterns. Each ship had the standard missile and machine gun loadout, though one developer stressed that they would also have fantastical power-ups in the final game. Later in the demo, the Beyond Good and Evil 2 team showed some light aerial combat. ![]() Roughly $50,000 has been allocated for HitRecord assets, which is undoubtedly cheaper than a team of Ubisoft artists. It's a neat idea, though some have criticized the system because it pushes people to do work with only the possibility of getting paid. The team is looking for original music and artwork and will pay creators for any assets that are used in the final game. During its E3 press conference, Ubisoft announced a partnership with actor Joseph Gordon-Levitt's collaboration platform HitRecord. The radio station is one of many ways that fans will be able to contribute their own art to the game. It was an original hip hop track performed by a fictional primate and filled with references to the Beyond Good and Evil 2 universe. During this explanation, one of the team members switched on a pirate radio station that will be accessible throughout the game, similar to Grand Theft Auto or SSX 3. The team stressed, however, that there will be extensive customisation options to help you stand out from other humans, hybrid monkeys, or whatever base species you choose. It's an interesting premise, but also a convenient one for offering a limited number of character types. You, however, decide to break out and become a legendary space pirate captain instead. Almost everyone in the system is, therefore, a clone built for a specific purpose. In short, the first colonists were exposed to radiation that made them infertile. While the demo was underway, some of the Beyond Good and Evil 2 team explained the game's lore. There weren't too many streets, or pedestrians, but the flying traffic made it feel like a real, lived-in world. The obvious inspiration can be seen in the temple-like architecture and colorful murals painted on skyscraper sized walls. Ganesha City is based in a continent called New India. Once everyone had been vanquished, the two heroes walked into a makeshift hangar and boarded two vehicles - a gleaming spaceship and a ramshackle hoverbike - before flying outside. That will be crucial, the team said, when choosing abilities and the best way to take down groups. ![]() We were also shown a scanner - much like the Detective Mode in Batman: Arkham Knight - which revealed what powers each enemy had equipped. ![]() The game, though, is clearly in an early state, so I don't want to knock what will likely be improved. The combat looked a little slow and robotic. The team showed off the basic controls - you have a sword, gun and some swappable powers, including a time-slowing bubble - before dispatching their foes in record time. Two players, working cooperatively, started in an underground temple riddled with mercenaries working for nefarious corporations. It revolved around Ganesha City, the bustling metropolis that featured in last year's cinematic E3 trailer. During a behind-closed-doors presentation, some of the team showed off a playable demo on a planet called Soma. Or at least, there's something that's playable inside Ubisoft's office. B eyond Good and Evil 2 is a game that exists. ![]()
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